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Four Years of Guilt, Three Weeks of Shipping

I built a fun game in 2022 and let it rot for four years. Then an agentic coding setup and an honest test suite shipped the last twenty percent in three weeks. The interesting part is what was left for me.

Techengineeringgamesai
Aug 10, 2026 · 8 min read
Feb 17, 2026
Kaizo Mario and Death as a Feedback Loop

I spend some of my free time dying to frame-perfect Super Mario World hacks. It is not a productivity system, but the craft values overlap with the work I care about more than I expected.

Hobbiesgamesretrocraft6 min read